Danke Benni für das Feedback... genau auch das was in den Foren steht...leider...habe mirt erhoft
Beiträge von Cadrimasa im Thema „Slow Time - Wicked Wind Mage (Slow, Pull and Twist)“
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Bin auf deine Impressionen gespannt.
Hab nen guten Stab, Moon Ward unf Mirrorball sogar auf nem Muli geufnden..
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Wenn man auf das Tal Set verzichten kann, dann sind moonlight ward und mirrorball pflicht. Magic missle mit 3 Geschossen bei 500% mehr damage...
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Diverse Veränderungen stehen ja an.
1. Wenn ich das richtig Verstanden hab gibt es eine größere Ausdenung des Spells....60 yards
2. Der Stun dauert nur noch 1. Sekunde, deshalb finde ich ist man auf den Stab nicht mehr angewiesen.
3. Tal Set-Boni sind geändert. In wie der 100% Resi Boni Gut ist ka..in den Hohe Grifts ist es eh Wayne wieviel def du hast...Wenn man darauf verziechten kann ist ne dicke ancient 2hand wieder over the top...Ich bin gespannt..
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Slow Time Set wird interessant.
ich glaube das man den Stab dafür nicht braucht (druch den 2er Boni)
Update
Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space at your target location up to 60 yards away
for 15 seconds, reducing enemy attack speed by 20% and movement speed
by 60%. This bubble also slows the speed of enemy projectiles by 90%.Time Warp : Enemies caught in the bubble of warped time take 15% (up from 10) more damage.
Point of No Return : Enemies that enter or leave the Slow Time area are stunned for 1 second (down from 3).
Exhaustion: Enemies caught by Slow Time deal 25% less damage.Das Set wird mit Helm, Schultern, Hände, Brust, Hose & Schuhe kommen. Dank des Rorg kann man dazu noch den 4er Tal Bonus reinhauen Amu + Gürtel +Quelle
Helm: neuer Helm, der Slow Time (ST) alle runen Gibt
Schultern: ST-Set
Brust: ST-Set
Amu: Tal Set
Hände: ST-Set
Gürtel: Tal-Set
Armschienen: frei
Ring1: Rorg
Ring2: frei
Hose: ST-Set
Schuhe: ST-Set
Waffe: Woh (Hätte was)
Quelle: Tal-Set: wobei Mirror Ball eigentlich besser wäre.Boni in zusammen fassung
Tal Set
[Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks
each add one stack. Adding a stack refreshes the duration.]ST-Set
Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second:seconds;.]
Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy
Twister, Magic Missile and Shock Pulse abilities.]Neue Wiz Items:
WizardP2_ItemPassive_Unique_028 - Attacks increase your
damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning
attacks each add one stack. Adding a stack refreshes the duration.
ItemPassive_Unique_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
P2_ItemPassive_Unique_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
P2_ItemPassive_Unique_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
P2_ItemPassive_Unique_015 - Slow Time gains the effect of every rune.
P2_ItemPassive_Unique_012 - Enemies affected by
your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy
Twister, Magic Missile and Shock Pulse abilities.
P2_ItemPassive_Unique_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
P2_ItemPassive_Unique_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.Eure Meinung...oder bleibt Fb immer noch Top