PTR Patch 2.5.0.43508: Primal Ancient, Greater Rift Changes
A new PTR patch went live today, February 14. The patch includes
changes to Primal Ancient items, Greater Rifts, and a variety of bug
fixes.
Originally posted by Blizzard (Official Forums)
Classes
Bug Fixes
Demon Hunter
Impale - Ricochet
Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.
Adventure Mode
Primal Ancient Items
Legendary and Set items will now have a chance to roll as Primal Ancient
These items are much more rare than Ancient items and have perfect
Ancient-level stats on all affixes, including the item’s Legendary Power
Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
The stats on these items will be tailored to the character class you are playing when the item first drops
Primal Ancient items salvage into 15 Forgotten Souls
Ancient Items
Now salvage into 3 Forgotten Souls
Class Specific Items
Note: Existing items will not be affected by the following changes.
Only new versions of the items will roll with the added Legendary power
Demon Hunter
Holy Point Shot
Impale throws two additional knives
Note: Each enemy can only be hit once per skill use
Note: This change is still being tested and evaluated
Bug Fixes
The Legacy of Raekor
Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage
Greater Rifts
Additionally, several quality of life changes have been made
The frequency of several tilesets in Greater Rifts has been adjusted
Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal,
Arreat Crater and Realm of the Banished will appear more often
The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
The number of Spear Throwing Goatmen and Skeleton Archers that
appear in Greater Rifts has been reduced in certain enemy populations
Bug Fixes
Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions